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Trial registered on ANZCTR
Registration number
ACTRN12623000284662p
Ethics application status
Submitted, not yet approved
Date submitted
1/03/2023
Date registered
16/03/2023
Date last updated
16/03/2023
Date data sharing statement initially provided
16/03/2023
Type of registration
Prospectively registered
Titles & IDs
Public title
Immersive virtual reality in residential aged care: mixed-methods study
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Scientific title
Physical rehabilitation for people without cognitive impairment living in residential aged care: mixed-methods study investigating the impact of immersive virtual reality on motivation to engage in physical activity
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Secondary ID [1]
309101
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Nil
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Universal Trial Number (UTN)
U1111-1289-1473
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Trial acronym
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Linked study record
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Health condition
Health condition(s) or problem(s) studied:
Physical rehabilitation
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Physical inactivity
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Condition category
Condition code
Physical Medicine / Rehabilitation
326149
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0
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Occupational therapy
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Intervention/exposure
Study type
Interventional
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Description of intervention(s) / exposure
Care staff, led by a physiotherapist, will implement a six-week group program of immersive virtual reality physical activities for participating residents. The training will be provided by RecoveryVR in a workshop format provided face-to-face over two hours.
After the training session, staff will deliver the virtual reality activities which will involve:
1. Orientation session: The two initial 30-40 minute sessions will enable each resident to trial the Pico Neo 3 head-mounted virtual reality display, hand controller, immersive virtual reality experience and a 5-10 minute sample of the physical activities in the program. Residents will have the opportunity to affirm or withdraw their consent to participate in the study. Residents and staff will be observed during this session and will participate in separate reflexive focus group discussions on conclusion to capture responses to the experience of virtual reality, the physical activities and the group session. The service manager will also be interviewed about the program.
2. Virtual reality physical activity program: The program will comprise of 30-40 minute group sessions each week for the subsequent five weeks during which participating residents will each take part in at least one 5-10 minute block of immersive virtual reality physical activities. Residents will be seated and will primarily use the upper extremities. This will be undertaken in two successive groups of five residents. The residents’ view will be streamed onto a monitor so staff can provide support. Residents and staff will be observed and will participate in separate focus groups after each weekly session to reflect on their experience. The physiotherapist will also be interviewed briefly each week.
3. On conclusion of the six-week program: Participants will be interviewed individually using open-ended questions to collect reactions to the program’s content, conduct and therapeutic value, and reflections on the use of immersive virtual reality technology in residential aged care.
The virtual reality activities in this study are games and exercises that promote physical activity. They are designed to be accessible and fun. The scenarios will be selected from the following activities:
• Games
o Upper body - a range of games designed to use the participant’s existing range of motion, reach, and response time.
o Sport - popular ball sports that involves trunk rotation and sit-to-stand
o Balance - activities that require trunk strength, sitting and standing balance.
• Exercise
o Trail - videos from various locations that require task specific repetition to play.
o Waterway - row, kayak through these videos that requires upper body strength and general endurance.
o Gym - use these gym applications to increase strength and upper limb function Stretching - follow along with these videos to stretch out different parts of the body.
• Creative
o Painting - paint a masterpiece in 3D to increase time on task and includes upper limb range of motion, reach and grasp.
o Building - build your own toy town that uses trunk rotation and reach.
Adherence will be monitored using a piloted worksheet at each session and include time using the virtual reality, problems with the technology, and time take for potential troubleshooting.
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Intervention code [1]
325548
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Rehabilitation
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Intervention code [2]
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Lifestyle
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Comparator / control treatment
No control group.
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Control group
Uncontrolled
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Outcomes
Primary outcome [1]
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Intrinsic Motivation Inventory - This tool assesses the subjective experiences of the target activities in line with components of Self Determination Theory.
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Assessment method [1]
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Timepoint [1]
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Weekly from Week 1 to Week 6 of the group program
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Secondary outcome [1]
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User Satisfaction Evaluation Questionnaire
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Assessment method [1]
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Timepoint [1]
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Weekly from Week 1 to Week 6 of the group program
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Secondary outcome [2]
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Exploration of participant experiences and their feedback will be conducted in separate semi-structured focus groups each week and analysed by reflexive thematic analysis. A member of the research team will conduct each focus group.
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Assessment method [2]
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Timepoint [2]
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Weekly from Week 1 to Week 6 of the group program
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Secondary outcome [3]
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Exploration of staff experiences and their feedback will be conducted in separate semi-structured focus groups each week and analysed by reflexive thematic analysis. A member of the research team will conduct each focus group.
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Assessment method [3]
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Timepoint [3]
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Weekly from Week 1 to Week 6 of the group program
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Eligibility
Key inclusion criteria
Residents: Not experiencing cognitive impairment, assessed by staff as being suitable to participate, assessed by physiotherapist to be capable of undertaking the virtual reality physical activities.
Staff: Qualified physiotherapist, allied health professionals and other support staff (e.g. lifestyle managers).
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Minimum age
18
Years
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Maximum age
No limit
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Sex
Both males and females
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Can healthy volunteers participate?
Yes
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Key exclusion criteria
Residents: Person living with cognitive impairment or dementia.
Staff: Staff not involved with the intervention.
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Study design
Purpose of the study
Treatment
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Allocation to intervention
Non-randomised trial
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Procedure for enrolling a subject and allocating the treatment (allocation concealment procedures)
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Methods used to generate the sequence in which subjects will be randomised (sequence generation)
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Masking / blinding
Open (masking not used)
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Who is / are masked / blinded?
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Intervention assignment
Single group
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Other design features
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Phase
Not Applicable
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Type of endpoint/s
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Statistical methods / analysis
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Recruitment
Recruitment status
Not yet recruiting
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Date of first participant enrolment
Anticipated
27/03/2023
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Actual
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Date of last participant enrolment
Anticipated
10/04/2023
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Actual
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Date of last data collection
Anticipated
30/06/2023
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Actual
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Sample size
Target
10
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Accrual to date
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Final
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Recruitment in Australia
Recruitment state(s)
NSW
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Recruitment postcode(s) [1]
39691
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2620 - Queanbeyan
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Funding & Sponsors
Funding source category [1]
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University
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Name [1]
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University of Canberra
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Address [1]
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University of Canberra Hospital
20 Guraguma St
Bruce ACT 2617
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Country [1]
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Australia
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Primary sponsor type
University
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Name
University of Canberra
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Address
11 Kirinari St
Bruce ACT 2617
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Country
Australia
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Secondary sponsor category [1]
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None
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Name [1]
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Address [1]
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Country [1]
315055
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Other collaborator category [1]
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Commercial sector/Industry
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Name [1]
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Warrigal Care
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Address [1]
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50 Canberra Ave
Queanbeyan NSW 2620
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Country [1]
282575
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Australia
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Ethics approval
Ethics application status
Submitted, not yet approved
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Ethics committee name [1]
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University of Canberra Human Research Committee
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Ethics committee address [1]
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11 Kirinari St Bruce ACT 2617
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Ethics committee country [1]
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Australia
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Date submitted for ethics approval [1]
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23/11/2022
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Approval date [1]
312530
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Ethics approval number [1]
312530
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Summary
Brief summary
This research will further understanding of the characteristics of immersive virtual reality physical activity programs that support or impede their utility for people without cognitive impairment in residential aged care from the perspectives of residents and staff. People without cognitive impairment are in the minority in Australian residential aged care settings. This research aims to provide insight into how VR programs can be developed and implemented as a group activity to be a useful and enjoyable experience that advances physical and psychosocial health and wellbeing for residents who may be disengaged from health promotion programs tailored for the majority of residents.
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Trial website
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Trial related presentations / publications
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Public notes
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Contacts
Principal investigator
Name
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Dr Nathan M D'Cunha
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Address
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University of Canberra Hospital
20 Guraguma St
Bruce ACT 2617
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Country
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Australia
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Phone
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+61 2 6206 8585
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Fax
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Email
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[email protected]
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Contact person for public queries
Name
124991
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Nathan M D'Cunha
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Address
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University of Canberra Hospital
20 Guraguma St
Bruce ACT 2617
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Country
124991
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Australia
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Phone
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+61 2 6206 8585
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Fax
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Email
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[email protected]
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Contact person for scientific queries
Name
124992
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Nathan M D'Cunha
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Address
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University of Canberra Hospital
20 Guraguma St
Bruce ACT 2617
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Country
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Australia
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Phone
124992
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+61 2 6206 8585
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Fax
124992
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Email
124992
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[email protected]
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Data sharing statement
Will individual participant data (IPD) for this trial be available (including data dictionaries)?
No
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No/undecided IPD sharing reason/comment
Ethics application does not request permission for data sharing.
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What supporting documents are/will be available?
No Supporting Document Provided
Results publications and other study-related documents
Documents added manually
No documents have been uploaded by study researchers.
Documents added automatically
No additional documents have been identified.
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